![]() Teleport range will need to be worked around. Potential to scale damage more so when against multiple waves.īesides enabling explosive combos, he can debuff enemy attack. He has Fright, but at such low odds, don't bother about it. Offers mobility, with full Ascension and upgraded equipment capable of doing true damage. ![]() Leaning to high-risk, high reward playstyle due to his Sanity system.Ī slightly more restrictive version from her Water incarnation due to the resource system, and doesn't have as wide a conversion range. Heals, shields and damage on overhealing. Self-sustaining, gradually ramping up DPS who can relocate himself. Mode change on 1 turn cooldown, also offers tile-count reduction for combos Could stand to have easier to use DPS too, however. Bonus in being able to shift positions by one tile. If you're running Burn, you'll want her.Ĭan reduce enemy defense, wide skill AOE. Pretty much the healer you want to enable Bleed synergy.ĭiagonal attacks, knockback and tile reset. When all else fails, Zoya will do her best. While her buff may be nice, it's reliant on her being above 90% HP. ![]() Focus on her utility as she won't have much else. Would prefer higher investment to offer more damage potential. His teleport is pretty restrictive, granted. Your standard Converter, with some crowd control flavour. Offers quite a lot of healing even without a chain combo, and can relocate.īesides explosive combos, he offers some retaliation damage should he get hit.Ĭan get diagonal attacks, besides the conversion utility and damage. Might be finicky for those who prefer someone simpler as there's cooldown manipulation potential.Īrguably only best for a mono-Water team, but the Damp effect could be handy for any team able to slot her in for on-elemental bonus damage.Ĭapable of high raw damage, with some set up and timing. Mode-switching for two flavours of AOE damage. Some flexibility in being able to provide either AOE damage or connecting tile clusters.Īn upgraded version of a 5-star incarnation with more focused-damage capabilities. Does falter a little if the enemy has a shield.Ĭonverting tiles across the field while also knocking back enemies and isn't lacking on single-target damage it's a lot. Single-target focused with some splash damage. Would prefer Breakthrough 3 for Pre-emptive on her active skill, and also Ascension 3 to be a party buffer. Packs a punch, just don't rely on her to be your primary Converter or Healer. Ramps up her own damage and relocate the team.Īfter changes to her kit, she can at least offer more damage when you're in need of some range. Her cooldown is relatively long, but considering how much she can do by herself, it's hard to not recommend building her.
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